Ludonarrativas e narrativa visual para videogames: o caso de Inka Madness

Autores

DOI:

https://doi.org/10.26439/comunica360.2023.n1.6467

Palavras-chave:

narrativa visual, estrutura narrativa, ludonarrativa, gamificação, videogames

Resumo

Este artigo estuda um dos elementos fundamentais no desenho de videogames: a estrutura narrativa que consigue a imersão do usuário na construção do mundo proposto. Para isso, é tomado como exemplo o jogo Inka Madness, desenvolvido no Peru com o tema do império Inca para o lançamento do Windows Phone. O caso apresenta uma ampla gestão de estruturas narrativas com projeção para o desenvolvimento de vários produtos transmídia, como obras de ficção narrativa, animação ou histórias em quadrinhos.

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Referências

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Publicado

2023-12-20

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Ludonarrativas e narrativa visual para videogames: o caso de Inka Madness. (2023). Comunica360, 1, 79-108. https://doi.org/10.26439/comunica360.2023.n1.6467