Gamit!: a gamification platform for university students based on a reward system
DOI:
https://doi.org/10.26439/ciis2022.6068Keywords:
gamification, higher education, educational innovationAbstract
Gamification is a technique that uses game concepts in domains different from games. There are many gamification initiatives in education because of its impact on student experience, especially in motivation (Surendeleg et al., 2014; Hamari et al., 2015; Rincón-Flores et al., 2018) and focus (Hamari & Keronen, 2017). A methodology for easy game-concept adoption and tools to help teachers and students in gamification activities are necessary for proper gamification. Gamit! uses a narrative-based methodology to make gamification easier to follow and implement in classes.
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References
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Rincón-Flores, E. G., Rodríguez-Rodríguez, N., Santos-Guevara, B. N., Sonoda, A. M., & Quintana-Cruz, H. (2022). Gamit! Interactive platform for gamification. En 2022 IEEE Global Engineering Education Conference (EDUCON) (pp. 10-13). https://doi.org/10.1109/EDUCON52537.2022.9766380
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