Augmented reality educational applications: let’s find out what students and teachers need!

Authors

DOI:

https://doi.org/10.26439/ciis2021.5576

Keywords:

augmented reality, education, teacher, survey, user experience, requirement

Abstract

While the number of augmented reality educational applications (AREAs) has increased in the recent decade, the actual uptake of AREAs in real-life contexts has been low. Our systematic review showed that little attention was paid to the teacher’s perspective of AREAs. A handful of studies with teachers showed that the lack of equipment and inadequate support hindered the AREA uptake. However, these studies had a severe limitation: many of the participating teachers did not have any interaction experience with AR. Hence, we conducted a survey targeting teachers with actual experience of deploying AR in teaching. Results showed that teachers held positive views about the educational values of AR and wanted to use it more for teaching. To meet this goal, certain factors need to be improved: quality devices, teacher training, user experience of AREAs, and coverage of AR content. We derived teacher requirements to address the identified needs.

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Author Biography

  • Effie Lai-Chong Law, Department of Computer Science, Durham University, UK

    Profesora a tiempo completo de Ciencias de la Computación en el área de Interacción PersonaComputador (HCI) en la Universidad de Durham, Reino Unido. Exdocente a tiempo completo en la especialidad de Interacción Humano-Computadora (HCI) en la Escuela de Informática de la Universidad de Leicester, Reino Unido. Sus investigaciones a largo plazo se centran en las metodologías de usabilidad y experiencia del usuario (UX), las cuales ha aplicado con éxito en diversas áreas, tales como el aprendizaje potenciado por la tecnología (TEL), la computación afectiva (AC) y los sistemas autónomos de confianza (TAS). Desempeño en
    dos acciones COST (Cooperación Europea en Ciencia y Tecnología): MAUSE, relacionada con la usabilidad, y TwinTide, referida a la UX. Asimismo, ha participado en proyectos internacionales —entre ellos, el Sistema Educativo Interactivo de Realidad Aumentada (ARETE, 2020-2024), que forma parte del programa Horizonte 2020 (H2020) de la Unión Europea (UE), y la Plataforma de Ejercicios de Tecnología Espacial Personalizada (P-STEP, 2021-2023) de la Agencia Espacial Europea (ESA)— y nacionales, como el Nodo de Verificabilidad
    de Sistemas Autónomos de Confianza (2020-2024) de la entidad pública UK Research and Innovation (UKRI). Miembro del consejo editorial de las revistas Interacting with Computers (Oxford University Press), International Journal of Human-Computer Studies (Elsevier)  Quality and User Experience (Springer). Ha publicado más de 200 artículos revisados por pares. Áreas de investigación: la medición multidimensional de la UX, el reconocimiento automático multisensorial de las emociones, la IA conversacional (chatbots) y la realidad mixta.

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Published

2021-12-22

How to Cite

Augmented reality educational applications: let’s find out what students and teachers need!. (2021). Actas Del Congreso Internacional De Ingeniería De Sistemas, 49-63. https://doi.org/10.26439/ciis2021.5576